Board Games

EXPOSED: Balance in Game Design
As gamers, we know when a game lacks balance, but how do we come to know and recognize this? Not all gamers have the necessary knowledge, skills, and tools to evaluate whether a game is balanced mathematically, yet nowadays, they will quickly label games as “well-balanced” or “broken” upon release. Balance means raising the stakes over the course of gameplay and providing interesting paths and strategies across the entire playthrough.
SteamWatchers: Watchers and other titles
Watcher is actually a title you can seize in the Conclave (everyone gets a title!), and it allows you to exert some control over the spawning of steam columns. This is especially important since columns are heavily related to geothermal resources (aka GEOs), which are your victory points, if you will. The clans have organized around a neutral Conclave, which distributes positions. Every clan gets a position, like Watcher.
EXPOSED: Virtual Game Nights
Hello, and welcome to one more blog post of the EXPOSED series: Virtual games night with Mythic Games. Game nights are social interactions, catching up with friends, maybe some ribbing, eating snacks, enjoying a drink, holding cards or moving pieces, maybe rolling dice, and enjoying how a game unfolds, its twists and turns. It’s about...
6: Siege – The Board Game: The Operators
After two Gameplay articles dedicated to set up and game phases, our third and last article will be spent detailing the heart of 6: Siege - The Board Game… the operators, the ones who will expose themselves to the bullets (blanks actually, they are simply in training sessions, after all) of their opponents to succeed in their mission.
6: Siege – The Board Game – The Heart of the Game
After our first article described the preparation and the set-up of a game, it’s time to tak about the different key concepts that characterize 6: Siege, namely time management, the principle of alternate activations, the destructible environment, and the differences of 3- and 4-player games.
6: Siege The Board Game – Preparing for the game
Welcome to the first gameplay article for 6: Siege - The Board Game! In this article you will learn more about the game basics and how to prepare to play the game.
6: Siege – The Board Game: Origins
Chek out the origins of the story! How did 6: Siege - The Board Game become a reality? Leo takes us back in time and describes the behind the scenes!
Super Fantasy Brawl: The Core Experience
Super Fantasy Brawl is a game where knowing your opponent’s strengths and weaknesses is almost as important as knowing your own. This first article guides you through the Champions and tactics of the core box!
Exposed: Play and Learn
The more we play games, the more we learn. We learn better strategies, new mechanisms, be a better loser, and a better winner. We understand that we don’t always have to have the latest games that we definitely do, and we learn a few other things besides. In this article, let's focus on something else. We can look at what playing board games have taught us, knowing more about ourselves, about the people around us, and how it has changed us over time, if at all.
The Next Step After Game Design
After the long process of creating game designs that came with brilliant ideas and inspirations, the next step depends on whether the designer wants to self-publish or hand the game over to a publisher. That decision is often closely linked with the type of project that this game is – and there are two types of them.
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