Major steps of the 6: Siege manufacturing are finalised or underway. You will find below the latest factories photos as well as an updated timeline. Thank you to all Backers who have contributed to make this project a reality. On this page is everything you need to know about 6:Siege the board game.
The following Timeline is based on the timeframe for completion of similar projects and estimated times of production and shipping
FACTORY ON HOLD
Files are received, molds are produced, and waiting for the go ahead.
Final production quantities are send to the factory.
Manufacturing of all miniatures of 6:Siege - The Board Game
PAPER PRINTING STARTS
Manufacturing and printing of all the paper and cardboard elements.
(ETA) PRODUCTION ENDS
Manufacturing and printing of the Board Game is finished. Games are packaged into individual orders and reserving containers and freight is done now.
(ETA) READY TO SHIP
All games are loaded into containers, sent to port, and loaded on to ships.
(ETA) FIRST SHIP ARRIVE
The first ship arrives at closest destination port in eta 30 days.
(ETA) LAST SHIP ARRIVE
It takes around 60 days for the last ship to arrive at our farthest port destination.
(ETA) READY FOR DELIVERY
The first games are in our partner's warehouse and ready to be shipped to you.
We know you're looking forward to finally getting your hands on these amazing figures, maybe paint them but mostly enjoy one of the Best board games Mythic Games has imagined.
Agents from different task forces are recruited into Team Six and are training to avert a global Crisis. They compete in friendly matches, either as Attackers or Defenders.
Combine unique Operators to form powerful squads, deploy them on destructible maps and lead your team to victory. Action is lethal and will keep you on the edge of your seat!
CORE BOX CONTENT : 20 operators miniatures, 1 double sided board, 16 located and stunned markers, 2 line of sight rulers, 7 Hit dices, 20 base rings, 1 rulebook, 1 Mission Guide, 2 inventory boards, 2 game aids, 10 leaning standees, 2 deployable Shield standees, 8 smoke, gas and fire overlays, 24 barricade standees, 45 gadget charge cubes, 3 bomb miniatures, 1 drone token, 8 tactical gadgets (cameras), 1 hostage mini, 10 breach standees, 15 cardboard obstacle (furniture), and 115+ various tokens
For Trooper Pledge / Smooth Operator Pledge only, you'll enjoy 5 expansions from Year 1 to Year 5 with 6 to 8 new operators miniatures and their gadgets and token per expansion.
In total, more than 60 Operators miniatures + 37 decor furnitures were sculpted and will be produced with our high standards of quality. Details are amazing and will please all painters.
As the Attacker, you will use your explosive arsenal to tear down walls and obstacles to reach your objectives!
As a Defender, you will shape the battleground to your advantage and seek to thwart your opponent's plans by denying them chances to attack.
It's an easy-to-learn, hard-to-master game with an extremely rewarding learning curve. Each map, mission and team combination make for a fresh game.
Each map provides a new environment and new challenges. It will evolve during your game as players will place or hide behind obstacles, or destroy walls and barricades. Defenders start inside while Attacker's team bash in all windows and doors to get in. Choose between 3 mission types: Control, Bomb and Hostage.
Picking the right Operator for a specific map or play pattern is crucial! Is the map open? Runners and snipers will make the most of it. Is it cramped? Breachers will tear up openings to shape tactical opportunities. Compose a synergistic team that matches your needs. Run, snipe, breach or turtle up!
Deploy your operators and theis gadgets on the map. Create a solid defensive perimeter by controlling all entryways. Bait the opponent with decoy Operators. Place barricades and cameras to slow down your opponent's assault, while special gadegst throw a wrench in their plans.
Take advantage of weak points in the defense! Most of your gadgets will allows you to breach walls or shoot through them, destroy defender's trap or force opponent's move.
Operators can lean, so open up your line of sight, but without sacrificing your cover. Sneak around and use the upper floor (vertical play!!!) to take your opponent by surprise. Watch out for cameras and drones to avoid being located.
Once your target locked, roll the relevant impact dice to find how many hits your opponent suffered and if you've completely eliminated them! Add time pressure to your play and make the right decisions in mere seconds.
“To have a board game based on Rainbow Six Siege is one of those magic moments where everything just “clicks”. The video game has so many layers of strategy and tactical gameplay that lends itself extremely well to a tabletop adaptation.”
Art Director Ubisoft R6
” This board game was made by a Fan for Fans, it captures the spirit of the video game and brings it directly to your tabletop. Now, you have a new way to play Rainbow Six Siege offline thanks to Mythic Games.”
Creative Director Ubisoft R6
Since our update on Kickstarter, we have received a lot of questions, seen a lot of reactions on social networks or on our communication channels, and to avoid interpretations based on answers that do not come from us, we have written a Mythic Games 6: Siege - FAQ that answers the most common questions and reflects our position.
Thanks again to all of the backers who support us and want the 6: Siege board game to be delivered this winter (by October). This can only happen with your help. Thank you.
On the initial amount received, you have to deduct about 10% which is taken between Kickstarter and the bank commissions of the payment platforms (like Stripe). Then you have to deduct the royalties paid to Ubisoft for the license. With the remaining amount, the game was fully finalized, and the funds were used to pay a team of 12 people entirely dedicated to the project for more than 18 months (project manager, graphic designers, art director, artists, game developers, painter, community manager, marketing, etc.). The sum was used to pay for the entire game design and conception of the basic rules, the missions, the special rules of each operator (all the characters of the video game are there), the tests and balancing, the writing of the rule book and the mission books, proofreading and translation into 6 other languages, sculpting of 115 miniatures and 3D sets, hand painting of all the miniatures, production of all the metal molds (44 molds / +200K$) of these 115 miniatures, layout and design, marketing and advertising investment (Google ads, Facebook Ads, trailers, etc..)… And many other fixed and additional costs which we spare you the details.
Yes, the game is ready to go into production. All proofs have been validated. All proofreading, testing, translations, etc. are fully finalized. The molds for the miniatures have been created and paid for (for information, a metal mold for plastic figures costs between 3 and 10,000 euros each and it can contain between 1 and 5 figures on average). All factory quotations have been calculated, suppliers have been selected and are on the starting blocks. Yes, the game is ready to be printed and production will start immediately after reaching the minimum quantities asked by suppliers. The sooner we start production, the sooner the game is shipped to your home between September and October 2023.
Unfortunately, we are not the only publisher affected by cost increases related to the COVID crisis and the war in Ukraine. Inflation and price increases for raw materials, energy and shipping costs are hitting everyone. Asking for a contribution is never an easy decision to make and we do not make it lightly. Some publishers like us have asked for contributions in various forms, such as Shadowborne Games for Oathsworn, Flyos Games for Vampire the Masquerade Chapters, Pangaia Games for Forests of Pangaia, Project L on Gamefound, and many others. Many projects prior to 2020-2022 will need the help of backers. Other publishers have filed for bankruptcy and ceased operations without delivering to their backers. This is probably the worse possible case all publishers will want to avoid. Finally, some companies have absorbed these additional costs out of their cash flow, often thanks to different business models than ours (based only on KS), including retail sales. Note that Mythic Games, in the past, absorbed significant additional costs for deliveries of games already subject to unexpected increases (Solomon Kane, Steamwatchers, Joan of Arc 1.5, Super Fantasy Brawl Round 2). On Darkest Dungeon, as we said in our updates, we covered 50% of the additional costs. Covering all of the additional costs on 6: Siege would have been dangerous and irresponsible for Mythic Games, thus we ask our backers for a contribution.
No. As we said on the last update, in case we don’t reach the minimum quantity requested by our suppliers, then the contributions ($39/$99/$129 plus shipping) will be fully refunded, minus the bank/CC processing fees (ApplePay, AfterPay, etc., between 3% and 8% in total).
So there is no risk in supporting this project with your contribution.
Initial request was to place your contribution in 15 days. It has been decided that this contribution period will be extended until the 24th of May 2023.
As long as we hit the minimum of quantities asked by our suppliers (around 30% of all pledges), the game is assured to go into printing as it was for Darkest Dungeon. All backers have invested on this project and we have dedicated hours of hard work in it. 6: Siege is an amazing game and we want this game to be delivered as much as you do.
You can pay the full contribution but you can also choose the payment method “After Pay” in 4 payments every 2 weeks and with no additional cost.
- Credit Card
- Apple Pay
- Google Pay
- After Pay – 4 payments – zero interest
All requests for refunds are subject to a specific process. You must send an email to [email protected]. The date of receipt of the email will put this request in the refund queue, even if you have not received a response from customer service. Refunds are made every month according to a predetermined amount and capped so as not to weaken the company’s cash flow. The refunds will therefore take place, but unfortunately, within a period of time that we are unable to give precisely because it varies according to your position in the chronological order of requests. You should expect to wait several months. We obviously do our best to reduce this waiting time.
We will launch a single production run that our printers and logisticians estimate will be delivered to backers who paid the contribution by October. The overhead cost of the project is very high and the estimates will never come back to what they were in 2020. It is therefore impossible for us to deliver this game without contributions, especially since it would seem unfair to those who have contributed.
Yes. Simply send an email to [email protected] with the following subject ” 6: Siege – Restore order”
Please add in the body of your text the following information: name, surname, and Game Found pledge number.
Yes you can. Some people have asked us if it’s possible to upgrade their pledge because they finally want to get more stuff and would like to take this opportunity.
You will have to contact the customer service [email protected] specifying in the subject line of your email “6: Siege – Request to decrease/increase my contribution pledge” so that your message will be easily identified and processed among all those we receive. In the body, please specify exactly what you want to change so that we can process request quickly.
Ideally, support needs in the body of your mail: Name, Surname and Game found pledge number.
We do not plan to sell this game in retail. We have other projects that are still a priority for us such as HEL, Rise of the Necromancers, Monsterpocalypse, and Anastyr.
All of the funds raised for 6: Siege were spent on this project only. Here are some of the expenses related to this project:
- Kickstarter fees: about 5% of the money)
- Bank charges for payment platforms (Stripe, ApplePay, AfterPay, etc.): between 3 and 5% of the amount
- Royalties to the video game publisher and owner of the IP
- Internal team entirely dedicated to 6: Siege: 12 people for 18 months (design of rules, missions and special operator rules, testing and balancing, writing, proofreading and translation into 6 languages, sculpting of 115 miniatures and 3D set elements, art direction, illustrations of maps and alternative operators, graphics of maps, game boxes, layout of booklets, punchboards, dashboards, game boxes, painting of miniatures, community management, video trailer, communication)
- External teams (some of the above tasks have been split between internal and external teams)
- Marketing and communication costs (Google ads, Facebook ads, other ads)
- Metal molds of the 115 plastic figurines
- And many other expenses
The final result of this board game largely exceeds what we had imagined at the beginning. We are passionate about bringing to life amazing board games and 6: Siege has costed more than we expected but the final result really makes it worthwhile.
On many projects before Darkest Dungeon, we took on very large shipping and production increases in cost without ever asking the backers for anything. The Darkest Dungeon project is the first one where we were forced to ask the backer community to help us finalize the project. As we stated in the Darkest Dungeon update we posted at the time, Mythic Games and the publisher Red Hook funded 50% of the overhead cost of the Darkest Dungeon project. Unfortunately, we can no longer fund 50% of the overhead cost on the 6: Siege project.
The Spring Clearance Sales in march have only been applied to three franchises: Steamwatchers, Enchanters and Super Fantasy Brawl. Indeed, these three IPs have been sold to fellow publishers and we are required to sell our last stocks. For example, the Darkest Dungeon only benefited of a 15% Off during that period. The Mythic Games company does not plan to stop its activity.
No. We understand some of the fears, but we want to set the record straight: for almost a year, we have made managerial and financial decisions that allow the company today to continue its activity. Of course, it is on a much smaller scope than before. To date since 2014, we have delivered 100% of our games (10 projects delivered) and we intend to continue to do so on 6: Siege, Rise of the Necromancers, HEL, Monsterpocalypse and Anastyr. We acknowledge for major delays on certain projects and once again we are sorry for this situation. But we intend to deliver all these project one at a time.