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The more we play games, the more we learn. We learn better strategies, new mechanisms, be a better loser, and a better winner. We understand that we don’t always have to have the latest games that we definitely do, and we learn a few other things besides. In this article, let's focus on something else. We can look at what playing board games have taught us, knowing more about ourselves, about the people around us, and how it has changed us over time, if at all.
After the long process of creating game designs that came with brilliant ideas and inspirations, the next step depends on whether the designer wants to self-publish or hand the game over to a publisher. That decision is often closely linked with the type of project that this game is – and there are two types of them.
As you can read in the rulebook, a campaign is made of 11 quests that are grouped in 4 Acts. In the first 3 acts you’ll have to deal with the imminent threats (that are the bosses). Once you’ve sent them to the abyss, you are ready to storm the Darkest Dungeon and its final 2 quests. In this article, we will focus on the first 3 acts, since this is the part of the campaign that changes the most each time you play and is affected by the expansions.
As you can imagine, different designers go about game design differently. The same designer will come up with new games in different ways. Some games lend themselves to specific approaches better than others. There is certainly no single way of coming up with the initial idea, even if the process of developing that idea into a working game ends up being the same for every game.
We’re back again with the fifth and final article about our beloved upcoming game Darkest Dungeon: The Board Game. So far, we’ve told you about the heroes, the adventures, the dungeon and combat, but we haven’t covered one of the more crucial parts of the game ...the Hamlet!
Venturing off into the unknown to brave the dark corridors and hidden chambers can be a harsh and unsettling experience. Yet it pales in comparison to the frightening moment when you open that chamber door to find yourself facing a team of horrific monsters! What do you do then? What are our heroes expected to do? Can their powers and training do them justice, or will they perish at the hands of this unruly mob of monsters?
In Darkest Dungeon: The Board Game, players portray a group of heroes who have answered the Heir’s call and decided to take the carriage to the estate. Once there, they’ll meet other adventurers and will be asked to form teams, in order to go on expeditions, venturing off further to perform various tasks. However they may seem, these tasks are not random. They are a series of quests, set forth by the Heir, that need to be achieved – rituals of purification, salvaging of important relics, cleansing lairs, decimating monsters, and much more.
In Darkest Dungeon: The Board Game, players take on the roles of heroes who heed the heir’s call and take the carriage to the hamlet that lies on the outskirts of the estate. While the lodging of the hamlet’s derelict inn may be unsuitable for most, it is a fitting place from which to commence the adventures and demanding quests that the heir proffers. These adventures are not for the light-hearted warrior or novice practitioner. That’s precisely why the heir summoned as many heroes as he could!
As the launch of the Kickstarter draws ever nearer, we've decided to give you a small series of articles to introduce you to the much-anticipated Darkest Dungeon: The Board Game, our new cooperative miniatures board game directly adapted from the acclaimed video game.
Different people buy games for various reasons, and many of us will have amassed a small or not so small collection at home that we are proud of. Yet, sometimes we’re not sure how we got there or how we should continue going forward.  So it’s often useful to re-evaluate the games we’ve got and...
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