While the deluxe box will give you the full package, the core box of Enchanters is a great option if you’re looking for a gentle introduction to the game in a small box.
The premise is the same: You are a young enchanter who is determined to protect your village from the invading monsters of the surrounding kingdoms of Enchantia. It’s a card game for 2 to 4 players who all face a common danger.
But if they play for their village and do not fight each other directly, there will be only one winner at the end of the game, the one who has been most efficient in this fight and has collected the most Glory points. The game can be learned in 5 minutes. Its replayability is enormous thanks to the special rules introduced by each of the kingdom decks.
At the beginning of the game, you randomly draw two of your kingdoms. There are 8 of them in this core box: Bandits, Cultists, Unicorns, Gnolls, Goblins, Draco, Undead & Barbarians. Each kingdom brings you items and enchantments specific to it, which you can use to create your artifacts.
Of course, the monsters are also very specific to these two kingdoms. No two games are the same when it comes to Enchanters. Sometimes you can easily heal yourself (thanks to unicorns!), in other games you have easy access to the game’s currency (crystals).
You will need to adapt and tweak as you play! The core box contains 247 cards and 87 cardboard tokens.
- 8 Kingdom Decks: Bandits, Cultists, Dracons, Gnolls, Goblins, Unicorns, Barbarians and Undead
- 4 sets of Fists of Enchanting
- 1 Mega Crystal Card
- 23 Village Cards
- 4 Attack and Defence Trackers
- 4 Help Cards
- 87 Tokens
- 1 Quick Setup Guide Leaflet
- 1 Rulebook
This is the retail version of the game and it is all you need to play Enchanters.
Enchanters is all about saving a village from monsters. Shuffle a few Kingdom decks together to create the set of items, enchantments and threats! On your turn, journey to collect a card from these decks, or rest to recover. Stack up equipment and enchantments to become the best battlemage!
In the fantasy card-drafting game Enchanters, you create an artifact and upgrade it each turn. Every card you take retains some of its power. As you grow stronger, you can take on more powerful monsters and, if you plan well, even defeat a dragon.
To set up the game, each player takes five crystals, then you shuffle together as many kingdom decks as the number of players, then lay out six cards (either items of enchantments) on the journey track. In the game, players take turns to embark on quests, collecting cards from the journey track by paying with crystals. Acquired cards are placed into adjacent stacks; combined, these cards grant both temporary bonuses (upper icons and skills) and permanent ones (bottom icons).
Players may attack approaching monsters and defeat them in a simple combat encounter to score points. In combat, you compare your defense against the monster’s strength to determine whether you receive damage. Then, you need to accumulate as much attack as the monster’s health to defeat it. You keep defeated cards as trophies.
From time to time, you rest in the village to gain crystals or heal wounds. If you do, discard the first card from the journey track. At the end of each turn, replenish the journey track to six cards.
The game ends when the last card is taken or discarded.
Card Games, Competitive Games
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Bartosz Repetowski, Tomasz Mroziński
Jacek Gołębiowski, Anastasios Grigoriadis