This is the retail version of the game and it is all you need to play Enchanters.
You are Enchanters! Mighty heroes who defend helpless villages with your magic and wits. Equip yourself with items and Enchantments from the Journey Track to fight intimidating monsters and even the deadliest of dragons! Will you collect the most glory points and become the mightiest of battlemages?
Enchanters is all about saving a village from monsters. During the game, each of you will be crafting a powerful Magical Artifact to defeat hordes of attacking monsters. Shuffle a few Kingdom decks together to create the set of items, enchantments and threats! During your turn, journey to collect a card from this deck, or rest to recover. Stack up Items and Enchantments to become the best battlemage!
In the fantasy card-drafting game Enchanters, you create an artifact and upgrade it each turn. Every card you take retains some of its power. As you grow stronger, you can take on more powerful monsters and, if you plan well, you may even defeat a dragon.
To set up the game, each player takes five crystals, then you shuffle together as many kingdom decks as the number of players, then lay out six cards (either items of enchantments) on the journey track. In the game, players take turns to embark on quests, collecting cards from the journey track by paying with crystals. Acquired cards are placed into adjacent stacks, with something like “Long Sword” going into the item stack and cards like “of Fire” going into the enchantment stack; combined, these cards create the “Long Sword of Fire”, and cards grant both temporary bonuses (upper icons and skills) and permanent ones (bottom icons).
Players may attack approaching monsters and defeat them in a simple combat encounter to score points. In combat, you compare your defense against the monster’s strength to determine whether you receive damage. Then, you need to accumulate as much attack as the monster’s health to defeat it. You keep defeated cards as trophies.
From time to time, you rest in the village to gain crystals or heal wounds. If you do, discard the first card from the journey track. At the end of each turn, replenish the journey track to six cards.
The game ends when the last card is taken or discarded.
- 8 Kingdom Decks: Bandits, Cultists, Dracons, Gnolls, Goblins, Unicorns, Barbarians and Undead
- 4 sets of Fists of Enchanting
- 1 Mega Crystal Card
- 23 Village Cards
- 4 Attack and Defence Trackers
- 4 Help Cards
- 87 Tokens
- 1 Quick Setup Guide Leaflet
- 1 Rulebook
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