Board Games

Solomon Kane – Virtues to Overcome the Darkness
In our previous article, we introduced you to the world and characters that you will see in Solomon Kane. Our Puritan, guided by the four virtues, will do whatever is in his power to overcome the powers of darkness. In this article, we go into the specifics of the gameplay of the Solomon Kane board game! Immerse into the adventure!
Enchanters – A Serial Fantasy!
Since we have just announced the new Dark Lands Expansion for Enchanters, we thought it might be time to recap the previous episodes because the story of Enchanters has all the ingredients of a successful series.
EXPOSED: Game Scalability
For game design, we’ll use a slightly more straightforward definition: scaling is a game’s ability to retain a similar experience regardless of the number of players. It involves changing rules, numerical formulas, or other design elements based on player count to ensure that the game stays playable and balanced.
Rise of the Necromancers : Westward Ho !
The Undead Sea expansion for Rise of the Necromancers is THE big attraction in the Gamefound campaign, as it is totally fresh! Check out this article to find out more!
Rise of the Necromancers: unleash the Demons!
Dawn & Demons has arrived. This first expansion for Rise of the Necromancers gives you the ability to summon and control powerful demons, while it also adds new modes in the game! Now you are more powerful than ever!
Rise of the Necromancers: Raise your army and seize the throne!
A few weeks ago we announced that our Phoenix Game Line would be enriched with a second game in 2022 with Rise of the Necromancers, which we are publishing in partnership with Danish publisher Sore Loser Games. Before we get up close and personal with the game and its mechanisms, we wanted to remind you...
Rise of the Necromancers added to the Phoenix Line!
Mythic Games is proud to unite forces with Sore Loser Games to launch a crowdfunding campaign. Rise of the Necromancers and its expansion, Dawn & Demons, will fly the Phoenix Line’s colors. Additionally, designers Thorbjørn Christensen and Christoffer Kyst have designed a brand new expansion, Undead Sea, which will be launched during this campaign. Rise...
EXPOSED: Player Count
Of the three pieces of information that brace the sides of every board game box (the length of the game, the age range, and the number of players), the first two are approximations that can be determined by the publisher and/or the designer during playtesting or post-production, but the number of players is explicit in the design. The dimension of gaming we’ll talk about in this article is the player count, the use of different player numbers as a mechanic or design decision. One of the many ways to classify games is by the number of players. The player number is a deliberate design choice with implications for strategic depth, length, pacing, and complexity.
Enhchanters: Darklands – A Dark Tale Begins!
After exploring the forbidding oriental lands in the previous EastQuest expansion, the time has come to venture into some far more menacing regions of Enchantia. Steel yourself for a perilous journey into the Darklands!
EXPOSED: Integrating Theme with Design
The ultimate goal of every decision to include a theme in a game is to make the players feel like they have the experience you’re trying to provide. You want your players to think, “yes, I feel like I’m doing what the game tells me I’m doing.” We’ll explore three areas in which that sense can be achieved: using an appropriate theme, integrating theme with mechanics, and balancing theme with player experience.
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