Board Games

Different people buy games for various reasons, and many of us will have amassed a small or not so small collection at home that we are proud of. Yet, sometimes we’re not sure how we got there or how we should continue going forward.  So it’s often useful to re-evaluate the games we’ve got and...
The production of the miniatures concludes the validation and preparation of the molds, which means that now we are ready to start producing the miniatures. However, the miniatures are not the only “plastic” component that our games usually have. This same process is followed for any deluxified component that is in a form of plastic token. Then, after all the plastic is validated, the factory will start preparing the trays.
The discussions on how publishers prepare for the new 2020 trend, online conventions. Covid-19 has created several problems in the industry. The fact that we are not able to attend conventions, which have been for years a big source of income and other business for several publishers, is one of them. All major cons this year have been cancelled and instead they have created a new model: online conventions. How do publishers deal with them?
The discussions on a very big part of the journey that a game makes. This is production. As the process that leads a game to production is a big one, we will be analyzing it in three articles. This takes place before we are even close to production: The initial contact with the factory.
This article explains why there is a place for social activism in gaming and describes the thought process that Mythic Games as a publisher followed and was led to that conclusion.
First article in our blog series, teaches you about.. pitching!
First article in our blog series, teaches you about.. pitching!
First article in our blog series, teaches you about.. pitching!
In creating the predation system, our intention was to put pressure on the players by relying on the stress generated by the fear of the unknown. The idea was to create for each Song (scenario) an oppressive threat, the nature of which would only be revealed with difficulty during the course of the game.
The one whose simple name, HEL: The Last Saga, carries the whole idea: to make players live an epic, legendary and memorable story. All the twists and turns, narrative arcs and secrets of this collective story are contained in the Saga Booklet, an abundant book of over 900 paragraphs with illustrations.
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