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After the long process of creating game designs that came with brilliant ideas and inspirations, the next step depends on whether the designer wants to self-publish or hand the game over to a publisher. That decision is often closely linked with the type of project that this game is – and there are two types of them.
- Board Games, EXPOSED: The Game Behind the Scenes
- 14/01/2021
As you can read in the rulebook, a campaign is made of 11 quests that are grouped in 4 Acts. In the first 3 acts you’ll have to deal with the imminent threats (that are the bosses). Once you’ve sent them to the abyss, you are ready to storm the Darkest Dungeon and its final 2 quests. In this article, we will focus on the first 3 acts, since this is the part of the campaign that changes the most each time you play and is affected by the expansions.
- Board Games, Darkest Dungeon
- 11/01/2021
As you can imagine, different designers go about game design differently. The same designer will come up with new games in different ways. Some games lend themselves to specific approaches better than others. There is certainly no single way of coming up with the initial idea, even if the process of developing that idea into a working game ends up being the same for every game.
- EXPOSED: The Game Behind the Scenes
- 07/01/2021
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